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Schillmania!04050607/080809Armor Alley: Web PrototypeTL;DR version: I played this in the early 1990s on an old 8088-based IBM-PC compatible; this is my interpretation of it. Play now at /armor-alley. Related: Development process, screenshots etc. Also on GitHub.A browser-based interpretation of the classic 1990 game.Armor Alley is a side-scrolling simulation involving strategy. The primary goal is to get a van across the battlefield to the enemy base. Of course, it is not that simple; the van is completely unarmed, and incredibly vulnerable. You must defend the van with a convoy of tanks, missile launchers and other units on the ground, in addition to providing air cover with your helicopter against identical enemy forces.The Armor Alley Web Prototype home screen. Play it now or read more about the original game, units and strategy on Wikipedia.A quick fly through of the AA Web Prototype in tutorial mode. Basic mechanics, defensive and offensive tactics are explained.Why do this?... Because.Any application that can be written in JavaScript, will eventually be written in JavaScript. -- Atwood's Law (2007)Writing a browser-based game using HTML, CSS and JavaScript is a great way to learn, re-learn and experiment with approaches to client-side programming. Games require a depth of logical thought, planning and effort to build, and encourage experimentation in architecture and development style.Performance and scalability are both important factors in building games, and both present learning opportunities in regards to writing performant code that is compatible with a number of platforms and devices. Regardless of fidelity, a working game prototype can be both educational and fun.The reference: Armor Alley, PC-DOS version (1990)PremiseBuild and defend convoys of Tanks, Missile Launchers, Infantry, Vans and Engineers as they cross the battlefield, using your helicopter for both offense and defense. The goal is to get your van to the enemy base on the other side of the battlefield.Studying the originalThe original box: Armor Alley, PC-DOS compatible version (1990.) Thank-you, eBay.PC-DOS, 1990 (port from original Macintosh version)Side-scrolling, fixed-height, 4-bit colourReusable patterns (vehicles, shrapnel, gun fire, smoke, explosions)Low-fi animationsNumerous interactions / behaviours between vehicles in the environment. Numerous, but somewhat shallow and limited complexity; relatively straightforward implementation.ScopeEntirely client-side technologies: HTML, JavaScript, CSS.First "level", standard vehicles and terrain elements including anti-aircraft turrets / "guns", but no armored bunkers.Basic enemy "AI", automated convoy building / ordering + enemy chopper actions / defense - likely difficult to truly emulate original behaviour.No network / multi-player.ProcessAs with childhood family road trips: Source code, edited and annotated on the road.Initial prototype: Basic landscape, terrain, vehicles, bunkers w/balloons and vehicle movement. Play
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