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BlogContactAboutProjectsWrath of the cubeAGMProjectsBlogContactAboutProjectsWrath of the cubeAaron McLeodOctober 9, 2016Shield Item implementedAaron McLeodOctober 9, 2016The second item to create was of course a shield. As you buy them from the store, a shield button will appear for you to use. It gives you 3 hits of protection against hazards. Have a look!</iframe>" data-provider-name="YouTube">Aaron McLeodOctober 4, 2016Revive item implemented - Snowball EffectAaron McLeodOctober 4, 2016This latest update includes the system for purchasing items, and the implementation of the revive item. So after doing a few runs and collecting coins, you can then buy yourself one or more revive items. If you have any avaialble, you'll see an additional button upon deathUsing this will then bump up your snowball size immediately, and allow you to continue the game where you left off.Aaron McLeodJuly 5, 2016Snowball Effect, ChallengesAaron McLeodJuly 5, 2016As mentioned in the previous post, I altered the speed a little. Slowed it down to allow more reaction time, and give the player a better chance to see things as they happen. Feeling fairly happy with this change. Another change I needed to make concerned the UI, as I added in some new mechanics and the UI needed to be shifted around. You can see I moved the resource bar moved to the top.The reason for this was the addition of a jump ability, the next addition to the player's toolbox. Upon completing the first challenge, the player will unlock the jump ability. The game will then start spawning a trap that requires a jump to get over it. You can see the jump button on the bottom right.The jump also can be used to avoid the fire pits, but it does cost a bit more energy to use over throwing the snowball. Now, one can use it to go over multiple fire pits, depending on how they stack. So having both the jump & throw abilities can help for different situations.In order to unlock the jump you need to complete a challenge. The actually criteria for the challenge hasn't been nailed down, but for now it's to throw 5 snowballs at 5 pits. When the game starts up, it will show you want your current challenge is.Next StepsAside from a couple bugs I wish to tackle, the next set of things to work on will be primarily adding further challenges. Then after that start looking at powerups/items to use as you go through the game. This will involve both the implementation when going through the game, as well as a UI screen for it. I am considering doing a UI screen for the challenges you have yet to unlock as well.Aaron McLeodJune 3, 2016Snowball Effect, new mechanicAaron McLeodJune 3, 2016One of my focuses with doing the new version of this game was to add abilities and other mechanics for the player to use. The first one I have now implemented is simply firing a little snowball on tap at a fire pit. This doesn't remove the fire pit from game, but changes its state so it no longer does damage to the player'
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