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CS 175 Introduction to Computer Graphics HomeNewsSyllabusScheduleLecturesHomeworkProjectsForumResources The goal of this class is to learn essential computer graphics concepts and to learn how to write computer graphics applications in OpenGL. We will cover graphics processor unit (GPU) programming using the OpenGL Shading Language (GLSL). GPUs are widely used today to drive cutting-edge 3D game engines, virtual reality simulations, and film pre-production. GPUs have changed computer graphics and how we teach it. Students will learn how to program GPUs to perform a variety of tasks, such as 3D lighting, animation, image processing, and special effects. Instructor: Hanspeter PfisterTFs: Moritz Baecher, Yuanchen ZhuLectures: M W 4-5:30 pm Office hours: W, 10-11 am, 53 Church St.W, 6-7 pm, online students onlyF, 10-11:30 am, 53 Church St.Classroom: Maxwell Dworkin G125Lecture Slides Adobe Connect Live ClassroomStandard Live StreamVideo ArchiveiSite Dropbox2009 Course Search site: © 2010 Harvard University
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