网站综合信息 www.hemispheregames.com
    • 标题:
    • Hemisphere Games 
    • 关键字:
    • Osmos Hemipshere Games Hemipshere Game Games Zen Ambient Chill 
    • 描述:
    • Hemisphere Games, games for both sides of your brain (+ Osmos) 
    • 域名信息
    • 域名年龄:17年3个月8天  注册日期:2008年11月07日  到期时间:2015年11月07日
      邮箱:support  电话:+1.5142703821
      注册商:FASTDOMAIN, INC. 
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    • IP:69.195.124.50 同IP网站9个 详情
      地址:美国 犹他州盐湖城Bluehost公司
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    域名注册Whois信息

    hemispheregames.com

    域名年龄: 17年3个月8天
    注册时间: 2008-11-07
    到期时间: 2015-11-07
    注 册 商: FASTDOMAIN, INC.
    注册邮箱: support
    联系电话: +1.5142703821

    获取时间: 2015年04月11日 02:29:52
    Domain Name: HEMISPHEREGAMES.COM
    Registrar: FASTDOMAIN, INC.
    Sponsoring Registrar IANA ID: 1154
    Whois Server: whois.fastdomain.com
    Referral URL: http://www.fastdomain.com
    Name Server: NS1.BLUEHOST.COM
    Name Server: NS2.BLUEHOST.COM
    Status: clientTransferProhibited http://www.icann.org/epp#clientTransferProhibited
    Updated Date: 2014-09-08
    Creation Date: 2008-11-07
    Expiration Date: 2015-11-07

    >>> Last update of whois database: Fri, 2015-Apr-10 18:35:03 GMT <<<

    For more information on Whois status codes, please visit
    https://www.icann.org/resources/pages/epp-status-codes-2014-06-16-en.
    Domain Name: HEMISPHEREGAMES.COM
    Registry Domain ID: 1527479385_DOMAIN_COM-VRSN
    Registrar WHOIS Server: whois.bluehost.com
    Registrar URL: http://www.bluehost.com/
    Updated Date: 2014-09-08T16:56:56Z
    Creation Date: 2008-11-07T05:05:03Z
    Registrar Registration Expiration Date: 2015-11-07T05:05:05Z
    Registrar: FastDomain Inc.
    Registrar IANA ID: 1154
    Registrar Abuse Contact Email: support
    Registrar Abuse Contact Phone: +1 801 765 9400
    Reseller: BlueHost.Com
    Domain Status: clientTransferProhibited (https://www.icann.org/epp#clientTransferProhibited)
    Registry Registrant ID:
    Registrant Name: EDDY BOXERMAN
    Registrant Organization: HEMISPHERE GAMES
    Registrant Street: 5683 DE L'ESPLANADE
    Registrant City: MONTREAL
    Registrant State/Province: QUEBEC
    Registrant Postal Code: H2T 2Z9
    Registrant Country: CANADA
    Registrant Phone: +1.5142703821
    Registrant Phone Ext:
    Registrant Fax:
    Registrant Fax Ext:
    Registrant Email: EDDYBOX
    Registry Admin ID:
    Admin Name: EDDY BOXERMAN
    Admin Organization: HEMISPHERE GAMES
    Admin Street: 5683 DE L'ESPLANADE
    Admin City: MONTREAL
    Admin State/Province: QUEBEC
    Admin Postal Code: H2T 2Z9
    Admin Country: CANADA
    Admin Phone: +1.5142703821
    Admin Phone Ext:
    Admin Fax:
    Admin Fax Ext:
    Admin Email: EDDYBOX
    Registry Tech ID:
    Tech Name: BLUEHOST INC
    Tech Organization: BLUEHOST.COM
    Tech Street: 1958 SOUTH 950 EAST
    Tech City: PROVO
    Tech State/Province: UTAH
    Tech Postal Code: 84606
    Tech Country: UNITED STATES
    Tech Phone: +1.8017659400
    Tech Phone Ext:
    Tech Fax: +1.8017651992
    Tech Fax Ext:
    Tech Email: WHOIS
    Name Server: NS1.BLUEHOST.COM
    Name Server: NS2.BLUEHOST.COM
    DNSSEC: unsigned
    URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net/
    Last update of WHOIS database: 2014-09-08T16:56:56Z
    For more information on Whois status codes, please visit
    https://www.icann.org/resources/pages/epp-status-codes-2014-06-16-en

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    其他后缀域名
    网站首页快照(纯文字版)
    抓取时间:2014年08月31日 02:30:14
    网址:http://www.hemispheregames.com/
    标题:Hemisphere Games
    关键字:Osmos, Hemipshere Games, Hemipshere, Game, Games, Zen, Ambient, Chill, Crack, Cracked, Warez, Torrent, Torrents, Unlocke
    描述:Hemisphere Games, games for both sides of your brain (+ Osmos)
    主体:
    Games for both sides of your brain.Skip to Content ↓HomeOsmosFAQAbout HemisphereContactForumOur Apportable Android ExperienceNov 4th, 2013by eddybox. 1 commentIt’s been three equinoxes since Osmos launched on Android. In that time, quite a few developers have asked us about our porting experience, probably due to the quality of the port as well as the game’s success on the platform. Our answer: we worked with Apportable. “How was that?” people ask. Our answer is, in a word, “Great!”The tl;dr version of this post is:Apportable’s platform allows you to “cross compile” your iOS project into a native Android app. (A .apk which you can publish to Google Play, etc.)Yes, it works. It’s kind of crazy.The folks at Apportable are brilliant, professional, and downright decent.You can now try their service for free, and depending on your app’s features, you may never need to pay them a penny.[Side note: Before I go on, I’d like to answer a question you may be asking yourself: “Why am I only writing this now, 1.5 years later?” Well, I actually wrote a glowing piece about Apportable back when Osmos first launched on Android, and they asked me not to publish it; they didn’t feel ready for an onslaught of developers wanting to use their platform. Fair enough, I thought.]A lot has happened at Apportable in 1.5 years. When we first began working with them, their platform was far from mature.    (Osmos was actually Apportable’s first release!) Their system worked, but it required Apportable engineers to be significantly involved in the porting process, along with shared code repositories and build servers. There were also many details that needed to be ironed out along the way, from language features that needed to be added, to niggly, device-specific issues that had to be resolved. Over time, however, their process has become smoother and smoother. And at this point they even have a “self-serve” option, allowing developers to download an SDK to try for themselves. In full disclosure I should say that we’ve had a unique and somewhat privileged relationship with Apportable, and I’ve only had an early taste of that SDK, so it’s hard for me to comment on the pure, self-serve experience. In any case, it looks like they’re finally ready for “the onslaught.”So, given our experience, what can I comment on? Well, here are a few items:Code reuseA big, obvious benefit is code reuse. With a few #ifdef statements here and there you can have a single codebase across iOS and Android. Apportable’s platform extracts settings from your Xcode project and cross-compiles all your Objective-C, C++, native API calls, etc. automagically. I never had to learn a thing about the Android NDK nor write a line of Java. I’m sure I don’t have to sing the praises of code reuse to developers, but here’s an example: When initially porting to Android, I did a chunk of work to make the game adapt to any screen resolution. (Things were originally hard-coded for iPads