zmodeler3.com
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«»The home of ZModeler3.Account Login2015January2014AugustMarchJanuary2013DecemberOctoberJulyAprilFebruary2012December31st January 2015Watch Dogs moddingThe plugin for Watch Dogs models have been in a works for a pretty long time and was released few weeks ago. It was generally aimed to vehicles editing but has faced some obstacles related to physics. I have made a quick test conversion of the vehicle and was generally satisfied with the possible conversion abilities even though certain limitations apply. (read full story...)Link to this post19th August 2014ZModeler 3.0.9 Release notes Release notes for ZModeler 3.0.9.ZModeler3 is available for download on the main site or can be upgraded fully via embedded autoupdate. Downloading an entire package is strongly recommended, so you get a properly-configured version at once. The rendering core was upgraded, so each file, including all shaders have been updated. You might not see the visual changes upon upgrade, as no new tools have been included or introduced.Materials browser changesThe only visible changes you might notice are related to materials browser. The following options on material properties has changed:Emissive color have been moved to "Advanced colors" group and got configuration options as the rest of advanced colors: e.g. it could be masked by some map/channel.Ignore vertex color option can be turned on/off, so per-vertex color can store shader-specific information and not visualized as mesh color. For example, each color component could be used as transition for some texture maps.U,V Tile replaces "Scale" of texture map. Tiling on U and V can be configured separately. The value of tile is inverse of scale, so the higher tile value, the smaller texture will appear on a model.BUMPMAP texture slot could be configured to use .Alpha and .Green (or .Green and .Alpha) texture data, as these types are widely used.Displacement texture could be applied on mutliple-diffuse bump-mapped materials. You can set MODE of each detail texture (DETAIL2 and/or DETAIL3) to be applied as "Displace" in User-defined options of material.Load and Save materials option is added in materials browser. This option is added and implemented on current setup, but no of available plugins offer materials load/save at the moment. This feature was designed and made for the filter, that is currently under research and not included in this released. (read full story...) Link to this post Discuss in forums: 0 comments 18th March 2014Path, Folders, .mat and .tobj files [Guide] ETS2 Path and folders guide.This guide applies to questions on: missing in-game resources (shader not found); .mat and .tobj files are not created on export; files not found on import into ZModeler.Even if you are aware about ETS2 modding workflow, game data structure and files, you should still read this guide as it might give some valuable hints to improve your own workflow.First of all, game resources a
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